2024
Smit, Dorothé; Regal, Georg; Gerdenitsch, Cornelia
Making Your Makerspace: A Tale of Tension Proceedings Article
In: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery, Cork, Ireland, 2024, ISBN: 9798400704024.
@inproceedings{10.1145/3623509.3633369,
title = {Making Your Makerspace: A Tale of Tension},
author = {Dorothé Smit and Georg Regal and Cornelia Gerdenitsch},
url = {https://doi.org/10.1145/3623509.3633369},
doi = {10.1145/3623509.3633369},
isbn = {9798400704024},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction},
publisher = {Association for Computing Machinery},
address = {Cork, Ireland},
series = {TEI '24},
abstract = {Makerspaces hold a lot of potential for participation in innovation, democratization of technology, and as a resource for community building – but not all who make, are represented in makerspaces: many makers do not feel at home in these spaces. This paper investigates the wants and needs of people who are engaged with making. It describes the result of four co-creation events, in which participants constructed their ideal version of a makerspace. By analysing the thoughts and ideas that participants shared during the building process, and the resulting physical representations of makerspaces, we uncovered two distinct tensions in what makers require from their ideal makerspace: the tension between having fun in a space and a space that is functional; and the tension between having the opportunity to collaborate with other people, versus undisturbed focus on projects. We contextualize these findings in literature related to makerspaces and offer suggestions for dealing with these tensions through design.},
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2023
Smit, Dorothé
Being in the Hybrid World — a Feminist Phenomenological Perspective on Embodied Sensemaking PhD Thesis
2023.
@phdthesis{nokey,
title = {Being in the Hybrid World -- a Feminist Phenomenological Perspective on Embodied Sensemaking},
author = {Dorothé Smit},
url = {http://dorothesmit.com/wp-content/uploads/2024/02/Dissertation_Final_rf.pdf},
year = {2023},
date = {2023-11-01},
urldate = {2023-11-01},
keywords = {},
pubstate = {published},
tppubtype = {phdthesis}
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Fuchsberger, Verena; Smit, Dorothé; França, Nathalia Campreguer; Gerdenitsch, Cornelia; Jaques, Olivia; Kowolik, Joanna; Regal, Georg; Roodbergen, Emma
Heterogeneity in making: Findings, approaches, and reflections on inclusivity in making and makerspaces Journal Article
In: Frontiers in Human Dynamics, vol. 4, 2023.
@article{nokey,
title = {Heterogeneity in making: Findings, approaches, and reflections on inclusivity in making and makerspaces},
author = {Verena Fuchsberger and Dorothé Smit and Nathalia Campreguer França and Cornelia Gerdenitsch and Olivia Jaques and Joanna Kowolik and Georg Regal and Emma Roodbergen},
editor = {Michael Ahmadi, Debora De Castro Leal, Angelika Strohmayer, Maryam Mustafa, Nina Da Hora
},
doi = {https://doi.org/10.3389/fhumd.2022.1070376},
year = {2023},
date = {2023-01-06},
urldate = {2023-01-06},
journal = {Frontiers in Human Dynamics},
volume = {4},
abstract = {Making, that is, the hobbyist and technologically based creation of things,
has been associated with many benefits. It is considered to contribute to
the development of skills and to enable participation in innovation, and
even democracy. At the same time, institutionalized making (in makerspaces,
FabLabs) is known to be exclusive as members of such spaces are very often
young well-educated white men. This is in contradiction to the promise and
self-understanding of the maker culture, which aims to be open and inclusive.
In the past 3 years, we, a group of researchers, makers, fablab employees,
hackerspace operators, and artists, have engaged with such disparities in a
collaborative research project. We inquired into barriers that women and
other underrepresented groups experience, created visions to change the
status quo, and implemented smaller and bigger interventions in dierent
spaces (fablab, hackerspace, and makers’ homes) to explore their impacts.
This article discusses findings, approaches, and foremost, reflections and
experiences. In addition to presenting selected insights from our explorations,
we pay particular attention to the tensions and challenges that we encountered
during our research endeavors. Many of those are rooted in our own roles,
perspectives, and backgrounds, which are multiple, sometimes conflicting,
troubling, frustrating, yet enriching, and rewarding. In the form of a written
conversation among project members, we present those dierent viewpoints,
connect them where possible, and oppose them where needed. We conclude
by articulating tensions},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
has been associated with many benefits. It is considered to contribute to
the development of skills and to enable participation in innovation, and
even democracy. At the same time, institutionalized making (in makerspaces,
FabLabs) is known to be exclusive as members of such spaces are very often
young well-educated white men. This is in contradiction to the promise and
self-understanding of the maker culture, which aims to be open and inclusive.
In the past 3 years, we, a group of researchers, makers, fablab employees,
hackerspace operators, and artists, have engaged with such disparities in a
collaborative research project. We inquired into barriers that women and
other underrepresented groups experience, created visions to change the
status quo, and implemented smaller and bigger interventions in dierent
spaces (fablab, hackerspace, and makers’ homes) to explore their impacts.
This article discusses findings, approaches, and foremost, reflections and
experiences. In addition to presenting selected insights from our explorations,
we pay particular attention to the tensions and challenges that we encountered
during our research endeavors. Many of those are rooted in our own roles,
perspectives, and backgrounds, which are multiple, sometimes conflicting,
troubling, frustrating, yet enriching, and rewarding. In the form of a written
conversation among project members, we present those dierent viewpoints,
connect them where possible, and oppose them where needed. We conclude
by articulating tensions
2022
Smit, Dorothé; Hengeveld, Bart; Murer, Martin; Tscheligi, Manfred
Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework Proceedings Article
In: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’22), Association for Computing Machinery, New York, NY, USA, 2022.
@inproceedings{Smit2022,
title = {Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework},
author = {Dorothé Smit and Bart Hengeveld and Martin Murer and Manfred Tscheligi },
doi = {https://doi.org/10.1145/3490149.3501332},
year = {2022},
date = {2022-02-14},
urldate = {2022-02-14},
booktitle = {Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '22)},
publisher = {Association for Computing Machinery, New York, NY, USA},
keywords = {},
pubstate = {published},
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}
Dziabiola, Marta; Steiner, Robert; Vetter, Ralf; Norskov, Daniel; Smit, Dorothé
Qude: Exploring Tactile Code in Long-Distance Relationships Proceedings Article
In: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’22), Association for Computing Machinery, New York, NY, USA, 2022.
@inproceedings{Dziabiola2022,
title = {Qude: Exploring Tactile Code in Long-Distance Relationships},
author = {Marta Dziabiola and Robert Steiner and Ralf Vetter and Daniel Norskov and Dorothé Smit},
doi = {https://doi.org/10.1145/3490149.3505583},
year = {2022},
date = {2022-02-14},
urldate = {2022-02-14},
booktitle = {Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '22)},
publisher = {Association for Computing Machinery, New York, NY, USA},
keywords = {},
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}
2021
França, Nathalia Campreguer; Smit, Dorothé; Fuchsberger, Verena
The Women* Who Made It: Experiences from being a woman* at a maker festival Journal Article
In: Sustainability, vol. 13, no. 16, 2021.
@article{nokey,
title = {The Women* Who Made It: Experiences from being a woman* at a maker festival},
author = {Nathalia Campreguer França and Dorothé Smit and Verena Fuchsberger},
doi = {10.3390/su13169361},
year = {2021},
date = {2021-07-01},
journal = {Sustainability},
volume = {13},
number = {16},
abstract = {This paper examines the profile of 10 women* makers attending Schmiede, a 10-day maker festival, which is unique not least due to its almost equal gender distribution. Drawing on interviews with women* attendees, we describe general struggles in fitting in the culture of spaces for making, the role of mentorship in childhood and adulthood, motivations and different approaches for engaging in making, limiting factors in (art-)making, and the consequences of sexism for making practice. We then discuss the characteristics of these women* makers in relation to existing literature about the culture in maker spaces and festivals and conclude by highlighting characteristics of the observed festival that may have resulted in more inclusive access for women* and other underrepresented groups.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Smit, Dorothé; Neubauer, Ruth; Fuchsberger, Verena
Distributed Collaborative Sensemaking: Tracing a Gradual Process Proceedings Article
In: TEI ’21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450382137.
@inproceedings{Smit2021,
title = {Distributed Collaborative Sensemaking: Tracing a Gradual Process},
author = {Dorothé Smit and Ruth Neubauer and Verena Fuchsberger},
doi = {10.1145/3430524.3446079},
isbn = {9781450382137},
year = {2021},
date = {2021-02-14},
booktitle = {TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Smit, Dorothé; Fuchsberger, Verena
Sprinkling Diversity: Hurdles on the Way to Inclusiveness in Makerspaces Proceedings Article
In: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, pp. 1-8, Association for Computing Machinery, New York, NY, USA, 2020, ISBN: 9781450375795.
@inproceedings{Smit2020,
title = {Sprinkling Diversity: Hurdles on the Way to Inclusiveness in Makerspaces},
author = {Dorothé Smit and Verena Fuchsberger},
doi = {10.1145/3419249.3420070},
isbn = {9781450375795},
year = {2020},
date = {2020-10-25},
urldate = {2020-10-25},
booktitle = {Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society},
pages = {1-8},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {Although makerspaces are becoming more and more prevalent worldwide, users of these spaces are predominantly male. Having access to makerspaces provides the users of these spaces with communities to learn from and network in. It is therefore important to research the reasons behind male dominance in makerspaces, as well as possible solutions that can be designed to increase diversity in makerspace users by improving access to makerspaces for underrepresented groups (i.e., women, girls, queer, non-binary, transgender, and intersex people alike). This paper describes a workshop with experts in the areas of making and STEM activities for women and girls. This expert workshop was guided by the discussion of three utopian design fictions, and three dystopian design fictions, prepared by the researchers prior to the workshop. Based on discussions and mindmaps that followed from this expert workshop, we present considerations for inclusiveness in makerspaces, the use of design fictions in expert workshops, and the creation of women-only spaces for expert workshops.},
keywords = {},
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Fuchsberger, Verena; Beuthel, Janne Mascha; Smit, Dorothé; Bentegeac, Philippe; Tscheligi, Manfred; Nouwen, Marije; Zaman, Bieke; Döring, Tanja
Designing for Tangible (Un-)Connectedness Proceedings Article
In: Companion Publication of the 2020 ACM Designing Interactive Systems Conference, pp. 409–412, Association for Computing Machinery, Eindhoven, Netherlands, 2020, ISBN: 9781450379878.
@inproceedings{10.1145/3393914.3395916,
title = {Designing for Tangible (Un-)Connectedness},
author = {Verena Fuchsberger and Janne Mascha Beuthel and Dorothé Smit and Philippe Bentegeac and Manfred Tscheligi and Marije Nouwen and Bieke Zaman and Tanja Döring},
url = {https://doi.org/10.1145/3393914.3395916},
doi = {10.1145/3393914.3395916},
isbn = {9781450379878},
year = {2020},
date = {2020-01-01},
booktitle = {Companion Publication of the 2020 ACM Designing Interactive Systems Conference},
pages = {409–412},
publisher = {Association for Computing Machinery},
address = {Eindhoven, Netherlands},
series = {DIS' 20 Companion},
abstract = {This one-day workshop aims to take a critical stance towards designs for connecting or re-connecting individuals, who are geographically separated, ranging from family members and friends to work colleagues. We would like to discuss and materialise different aspects of remote connections, such as spatial conditions or the evanescence of being connected and respective ephemeral designs. From participants we aim to hear success stories of tangibly connecting people over distance, failures of doing so, as well as critical designs that highlight the potentially negative aspects of being geographically dislocated. The workshop will engage with the experience of living at a distance hands-on through prototyping material artifacts as manifestations of distance, ephemerality, etc.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Smit, Dorothé
Augmenting Embodied Sensemaking Using VR-Enabled New and Unusual Perspectives Proceedings Article
In: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 917–923, Association for Computing Machinery, Sydney NSW, Australia, 2020, ISBN: 9781450361071.
@inproceedings{10.1145/3374920.3374962,
title = {Augmenting Embodied Sensemaking Using VR-Enabled New and Unusual Perspectives},
author = {Dorothé Smit},
url = {https://doi.org/10.1145/3374920.3374962},
doi = {10.1145/3374920.3374962},
isbn = {9781450361071},
year = {2020},
date = {2020-01-01},
booktitle = {Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {917–923},
publisher = {Association for Computing Machinery},
address = {Sydney NSW, Australia},
series = {TEI '20},
abstract = {Since the launch of the first Oculus Developer Kit in 2013, consumer and commercial adoption of VR and AR technology has arrived beyond the early-adopter stage. This widespread availability of VR and AR headsets raises challenging and exciting questions for researchers in the field of embodied interaction: how do we design embodied interactions in VR? Can we improve (social) sensemaking beyond the natural body? What new opportunities for embodied interaction have presented themselves, thanks to this new technology, and how can we best use them? To address these questions, my research focuses on designing new interactions with VR systems that go beyond the (digital) gaming context, especially including tangible interactions from new and unusual perspectives, made possible by the new developments in the field of VR technologies. In my thesis, I aspire to present a framework of embodied sensemaking informed by new and unusual perspectives, enabled by virtual reality technology, developed in a Research through Design process.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Murer, Martin; Fuchsberger, Verena; Krischkowsky, Alina; Maurer, Bernhard; Meschtscherjakov, Alexander; Smit, Dorothé; Tscheligi, Manfred
Center for HCI, University of Salzburg Journal Article
In: Interactions, vol. 27, no. 1, pp. 18–21, 2019, ISSN: 1072-5520.
@article{10.1145/3374237,
title = {Center for HCI, University of Salzburg},
author = {Martin Murer and Verena Fuchsberger and Alina Krischkowsky and Bernhard Maurer and Alexander Meschtscherjakov and Dorothé Smit and Manfred Tscheligi},
url = {https://doi.org/10.1145/3374237},
doi = {10.1145/3374237},
issn = {1072-5520},
year = {2019},
date = {2019-01-01},
journal = {Interactions},
volume = {27},
number = {1},
pages = {18–21},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
keywords = {},
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Smit, Dorothé; Maurer, Bernhard; Murer, Martin; Reinhardt, Jens; Wolf, Katrin
Be the Meeple: New Perspectives on Traditional Board Games Proceedings Article
In: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 695–698, Association for Computing Machinery, Tempe, Arizona, USA, 2019, ISBN: 9781450361965.
@inproceedings{10.1145/3294109.3295657,
title = {Be the Meeple: New Perspectives on Traditional Board Games},
author = {Dorothé Smit and Bernhard Maurer and Martin Murer and Jens Reinhardt and Katrin Wolf},
url = {https://doi.org/10.1145/3294109.3295657},
doi = {10.1145/3294109.3295657},
isbn = {9781450361965},
year = {2019},
date = {2019-01-01},
booktitle = {Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {695–698},
publisher = {Association for Computing Machinery},
address = {Tempe, Arizona, USA},
series = {TEI '19},
abstract = {Games are a great objective for research on tangible and embodied interaction as they not only have a long tradition in both the analogue and the digital game domain; they also perfectly represent the tangible and the embodiment through the nature of game play. In this Studio, we will go beyond the analogue characteristics of board games, not just by adding a visual digital layer, but by examining new game play mechanics for board games through digital technology. We will do this by introducing a new role in board games as an immersed 'character' in the game. For this, we use a very specific technology (virtual reality live streaming from a miniature perspective) as a new lens on (existing) board games. Through experimentation with and exploration of existing board games through this new lens, we will conceptualize and prototype game play mechanics for this new notion of game participation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Smit, Dorothé; Lindlbauer, Andreas; Murer, Martin; Hengeveld, Bart; Tscheligi, Manfred
Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System Proceedings Article
In: ECSCW Exploratory Papers, Demos and Posters, 2019.
@inproceedings{Smit2019LetTB,
title = {Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System},
author = {Dorothé Smit and Andreas Lindlbauer and Martin Murer and Bart Hengeveld and Manfred Tscheligi},
year = {2019},
date = {2019-01-01},
booktitle = {ECSCW Exploratory Papers, Demos and Posters},
keywords = {},
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2018
Smit, Dorothé; Grah, Thomas; Murer, Martin; van Rheden, Vincent; Tscheligi, Manfred
MacroScope: First-Person Perspective in Physical Scale Models Proceedings Article
In: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 253–259, Association for Computing Machinery, Stockholm, Sweden, 2018, ISBN: 9781450355681.
@inproceedings{10.1145/3173225.3173276,
title = {MacroScope: First-Person Perspective in Physical Scale Models},
author = {Dorothé Smit and Thomas Grah and Martin Murer and Vincent van Rheden and Manfred Tscheligi},
url = {https://doi.org/10.1145/3173225.3173276},
doi = {10.1145/3173225.3173276},
isbn = {9781450355681},
year = {2018},
date = {2018-01-01},
booktitle = {Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {253–259},
publisher = {Association for Computing Machinery},
address = {Stockholm, Sweden},
series = {TEI '18},
abstract = {Traditionally, architects and designers have used scale models to explore, communicate, and evaluate concepts and ideas in large-scale, spatial projects. These scale models offer the user a bird's eye perspective and often tangible ways of interacting with the model. Nevertheless, they lack a realistic, first-person view on the effects that the design solutions have in the space. In this paper, we explore MacroScope, a tool that aims to support collaborative spatial design by providing a real time, 360o first-person perspective in a physical scale model, by means of a virtual reality head-mounted display. We reflect on the usage potentials in collaborative creative processes, before describing next steps for the development of MacroScope.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2017
Smit, Dorothé; Murer, Martin; van Rheden, Vincent; Grah, Thomas; Tscheligi, Manfred
The Evolution of a Scale Model as an Impromptu Design Tool Proceedings Article
In: Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 233–245, Association for Computing Machinery, Edinburgh, United Kingdom, 2017, ISBN: 9781450349222.
@inproceedings{10.1145/3064663.3064797,
title = {The Evolution of a Scale Model as an Impromptu Design Tool},
author = {Dorothé Smit and Martin Murer and Vincent van Rheden and Thomas Grah and Manfred Tscheligi},
url = {https://doi.org/10.1145/3064663.3064797},
doi = {10.1145/3064663.3064797},
isbn = {9781450349222},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the 2017 Conference on Designing Interactive Systems},
pages = {233–245},
publisher = {Association for Computing Machinery},
address = {Edinburgh, United Kingdom},
series = {DIS '17},
abstract = {The use of generative design tools for collaborative design tasks has been common practice in the fields of HCI and Design. In this pictorial, we present the evolution of an open-ended design tool: a scale model of a car showroom, used to investigate collaborative interactions in spatial environments. The features of the scale model evolved through several impromptu usage scenarios. With this contribution, we share our observations about the use of the prototype as a means of communication, as well as a means of inspiration, and argue for the use of non-prescriptive design tools in collaborative design projects.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
van Rheden, Vincent; Maurer, Bernhard; Smit, Dorothé; Murer, Martin; Tscheligi, Manfred
LaserViz: Shared Gaze in the Co-Located Physical World Proceedings Article
In: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, pp. 191–196, Association for Computing Machinery, Yokohama, Japan, 2017, ISBN: 9781450346764.
@inproceedings{10.1145/3024969.3025010,
title = {LaserViz: Shared Gaze in the Co-Located Physical World},
author = {Vincent van Rheden and Bernhard Maurer and Dorothé Smit and Martin Murer and Manfred Tscheligi},
url = {https://doi.org/10.1145/3024969.3025010},
doi = {10.1145/3024969.3025010},
isbn = {9781450346764},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {191–196},
publisher = {Association for Computing Machinery},
address = {Yokohama, Japan},
series = {TEI '17},
abstract = {Gaze is an important aspect in social communication. In this paper we present a first exploration of visualizing gaze in the co-located physical world. LaserViz augments gaze in the physical world by means of an eye-tracking enabled wearable device that laser beams the gaze position to real world objects. Based on an initial prototype, we explored the effects of shared gaze through a collaborative as well as a competitive scenario in a co-located setting. This paper discusses the insights and implications following these explorations for the concept of shared gaze in the co-located physical world.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Jaasma, Philemonne; Smit, Dorothé; van Dijk, Jelle; Latcham, Thomas; Trotto, Ambra; Hummels, Caroline
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes Proceedings Article
In: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, pp. 1–10, Association for Computing Machinery, Yokohama, Japan, 2017, ISBN: 9781450346764.
@inproceedings{10.1145/3024969.3025002,
title = {The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes},
author = {Philemonne Jaasma and Dorothé Smit and Jelle van Dijk and Thomas Latcham and Ambra Trotto and Caroline Hummels},
url = {https://doi.org/10.1145/3024969.3025002},
doi = {10.1145/3024969.3025002},
isbn = {9781450346764},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {1–10},
publisher = {Association for Computing Machinery},
address = {Yokohama, Japan},
series = {TEI '17},
abstract = {This paper describes the process of designing the Blue Studio: an interactive space for embodied multi-stakeholder ideation processes. Inspired by embodied sensemaking -- the way people make sense of things through external expression and interaction with other people -- we iteratively designed material, interactive and spatial interventions in the Blue Studio and evaluated them with multi-stakeholder participants in various studies. Thereupon, we analyzed the impact of the design interventions, based on the seven principles to design for embodied sensemaking and highlighted opportunities for refining our interactive space for embodied ideation. Based on the insights gained, a final design of the Blue Studio was realized and evaluated on functionality.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Smit, Dorothé; Oogjes, Doenja; de Rocha, Bruna Goveia; Trotto, Ambra; Hur, Yeup; Hummels, Caroline
Ideating in Skills: Developing Tools for Embodied Co-Design Proceedings Article
In: Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 78–85, Association for Computing Machinery, Eindhoven, Netherlands, 2016, ISBN: 9781450335829.
@inproceedings{10.1145/2839462.2839497,
title = {Ideating in Skills: Developing Tools for Embodied Co-Design},
author = {Dorothé Smit and Doenja Oogjes and Bruna Goveia de Rocha and Ambra Trotto and Yeup Hur and Caroline Hummels},
url = {https://doi.org/10.1145/2839462.2839497},
doi = {10.1145/2839462.2839497},
isbn = {9781450335829},
year = {2016},
date = {2016-01-01},
booktitle = {Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {78–85},
publisher = {Association for Computing Machinery},
address = {Eindhoven, Netherlands},
series = {TEI '16},
abstract = {In this paper, we show the development of the Ideating in Skills (IiS) toolset: an embodied design tool aimed at supporting co-design processes. The iterative process of developing the toolset was carried out by students. They worked individually at first, exploring their own skills and moods through movement, visualisations and poetry. These explorations were translated into objects that were able to communicate and connect with each other. In each iteration, the design of the qualities of these connections was based on the findings of the previous explorations. After several individual and team-based iterations, a final toolset was collaboratively created and evaluated in various short design sessions. Based on the potential of the first version of the toolset, a second version was created that is currently used and tested in one-on-one settings all over the world and in multi-stakeholder settings in a creative hub in Sweden.},
keywords = {},
pubstate = {published},
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}